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An Spoon

Buff Jart Jun

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Suggestion Name: Buff Dart Gun

Suggestion Type (Rank, Vehicle, Menus, Regiment): Regiment Weapon

Reason (Why would you like this added/removed): So basically, my Hypothesis is if Buff Dart Gun, because Buff Dart Gun, is Buff Dart Gun.

Additional Information: 

The subject ( @dean-chan) during the test was standing still with no movement - an unrealistic combat situation. In addition to this, the subject had full HP and Armour

When the subject is already in the act of sprinting and gets hit with a dart, the subject can still sprint without the slow effect the 'poison' gives.

1 Dart

 

- 1 Dart Gun Dart can kill a person with max HP and Armour. Upon further testing, the overall damage is RNG -  sometimes the subject does not die in 1 dart.

- 1 Dart Gun Dart can be out healed using a medkit. Note: The subject out healed the 1 dart and never went below 84 Health. 42 Charge was left on the medkit once the dart stopped damaging the subject - eventually got back up to full HP.

2 Darts

- 2 Darts can kill a person trying to heal themselves. It took 20 seconds to kill. Note - the 2nd shot was shot directly after the first, in a real combat situation, the likeliness of the 2nd dart hitting would be unlikely considering the opponent would be moving around.

- With 2 people healing the subject, the subject never went below 68 HP and was able to out heal the two darts. With 70% of the US fools being officers with medkits or medics, this is some tom foolery.

3 Darts
- 3 Darts can kill a person with two people trying to out heal the 'poison'. 

- 3 Darts can be out healed with 3 medkits and the subject never dropped below 64 HP.

Conclusion:

Buff Jart Jun

With the magazine size of 3, the dart gun is made completely fucking useless, being able to out heal the 'poison' with medkits. A sniper rifle is more efficient than the dart gun, being able to 1 shot HS and the opponent not 'out-healing' the fucking bullet in their brain and the sniper rifle having 9999 bullets. In addition, the time to kill for a singular dart is 15 seconds. 15 seconds is all it takes to unload an entire 100 round fucking magazine of an LMG. In comparison to other Taliban regiments, Al-Qaeda gets the short end of the stick with ISIS getting an RPG, Malakand receiving extra HP and a flamethrower and Taliban Army getting the HK-XM8 (Al-Shab00b fly shit). 

With a severe increase of magazine size as well as damage per tick, Mr Jart might actually be useful.

 

Edited by An Spoon
buff jart jun
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+1 Dart gun does less damage than a sniper being harder to shoot, as well as taking longer to kill the target. Only a 3 round mag too!1!11 Outrageous!

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+1 Tbh the dart gun is actually very useless if 1 person can outheal it, I feel like 3 ammo could be fine if 1 dart could take out a person in a small amount of time

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+1 Dart gun is bad, its what made me leave ghost even with the extra speed its not worth it with how bad the dart gun is.

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+1 I'm going to agree with Rhys and Dean on this one, Kind of a useless weapon at this stage.

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+1 cause al qeada assassin also gets the worst gun on the server as its regiment weapon

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-1

I don't feel that the point of the dart gun is to be used as a primary weapon (the way you compare it to guns makes me feel you are implying it should be used as one), I feel it would be more sensible/appropriate to shoot someone with it then switch to a primary and finish them off. Personally when I have been hit by a dart gun I haven't had a medkit or a medic available to heal me on the spot, so it just sounds like you are using the dart gun in the wrong situation. If you are using a dart gun when there is someone with medics around them you should probably re-look at your strategy. The RPG that ISIS gets only has 3 rockets, and it is not that good, neither is the 160 HP that Malakand gets (mainly because they are fat shits and move like tortoises), sure if you are using it in the right situation, the flamethrower and rocket launcher would be pretty good but you know, so could the dart gun.

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4 hours ago, Jackal said:

-1

I don't feel that the point of the dart gun is to be used as a primary weapon (the way you compare it to guns makes me feel you are implying it should be used as one), I feel it would be more sensible/appropriate to shoot someone with it then switch to a primary and finish them off. Personally when I have been hit by a dart gun I haven't had a medkit or a medic available to heal me on the spot, so it just sounds like you are using the dart gun in the wrong situation. If you are using a dart gun when there is someone with medics around them you should probably re-look at your strategy. The RPG that ISIS gets only has 3 rockets, and it is not that good, neither is the 160 HP that Malakand gets (mainly because they are fat shits and move like tortoises), sure if you are using it in the right situation, the flamethrower and rocket launcher would be pretty good but you know, so could the dart gun.

This just further proves how shit the dart gun is. If we're using the RPG and flamethrower as examples of their 'right situations', let's brainstorm. We've got numerous different situations for each. For the flamethrower, it's dominant in CQC for obvious reasons - especially in objective-based scenarios with the user being able to spam the doorway or choke point with a constant flame, denying any entry from the opposition. The RPG is great in a similar situation if there is a choke point that the opposition needs to pass through. Not to mention it's splash damage, the 3 rockets that come with that is guaranteed to get multiple kills. Though the RPG is inconsistent at times, it has the ability to one shot. And what about Mr Jart? The situation you've given is completely useless in most scenarios unless the opponent has never played a first person shooter before. 

Firstly,

"I feel it would be more sensible/appropriate to shoot someone with it then switch to a primary and finish them off".

What is there to finish off? The time to kill is 15 seconds on a singular dart. By the time you pull out a primary or even secondary weapon, you would've taken a shit ton of bullets due to the attempt to pull out a different weapon. Not to mention the dart gun has probably done around 10 damage by then. If you were to shoot more than once with Mr Jart, the enemy still has more than enough time and health to kill you before you switch to the primary. I've tried this exact method of shooting and switching to a primary and it worked on very rare occasions. The only times it worked were on maps like the shitty low FPS bridge map, in the lower level of the bridge where there are walls that pop out and can be used as cover, allowing you to switch from Mr Jart to your primary weapon. In saying this, you still can't 'finish them off'. Whilst your idea is good and makes sense in theory, it doesn't work as its intended because the dart doesn't do sufficient damage within the time frame of re-peaking with your primary.

Secondly, 

"The way you compare it to guns make me feel you are implying it should be used as one".

It's in the god damn name, Dart-Gun. It's a DONOR EXCLUSIVE weapon that is apart of a DONOR EXCLUSIVE class and in comparison to other regiments such as 75th, ISIS and Malakand, they all have 'guns' that are used as 'guns'. If anything, this only proves that it should be used as a gun. If an individual with the special class package wanted to stay in Al-Qaeda and climb the ranks, the Assassin sub class is practically useless considering the $35 it's worth. The utility within the class is absolute garbage compared to the bandit which has cuffs (allowing an extension for RP) and medic (no explanation needed here). 35 Buckers for a 15 second to kill, inconsistent and E x t r e m e l y   S i t u a t i o n a l  "Secondary Gun" according to yourself.

Finally,

"If you are using a dart gun when there is someone with medics around them you should probably re-look at your strategy".

I'm beyond baffled as to why you have bothered to type this complete and utter useless string of words. Majority of the models look the same compared to each regiment's sub classes. Not to mention, when I'm out here trying to point and click on heads, the first thing that comes to my mind is to take time out of my thought process of; are they pushing me? Where the fuck am I getting shot at? Oh shit, fucking grenade, hit legs and run! And change that to; which clown is a medic and can out-heal Mr Jart?

In Conclusion,

🤡

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15 hours ago, An Spoon said:

This just further proves how shit the dart gun is. If we're using the RPG and flamethrower as examples of their 'right situations', let's brainstorm. We've got numerous different situations for each. For the flamethrower, it's dominant in CQC for obvious reasons - especially in objective-based scenarios with the user being able to spam the doorway or choke point with a constant flame, denying any entry from the opposition. The RPG is great in a similar situation if there is a choke point that the opposition needs to pass through. Not to mention it's splash damage, the 3 rockets that come with that is guaranteed to get multiple kills. Though the RPG is inconsistent at times, it has the ability to one shot. And what about Mr Jart? The situation you've given is completely useless in most scenarios unless the opponent has never played a first person shooter before. 

Firstly,

"I feel it would be more sensible/appropriate to shoot someone with it then switch to a primary and finish them off".

What is there to finish off? The time to kill is 15 seconds on a singular dart. By the time you pull out a primary or even secondary weapon, you would've taken a shit ton of bullets due to the attempt to pull out a different weapon. Not to mention the dart gun has probably done around 10 damage by then. If you were to shoot more than once with Mr Jart, the enemy still has more than enough time and health to kill you before you switch to the primary. I've tried this exact method of shooting and switching to a primary and it worked on very rare occasions. The only times it worked were on maps like the shitty low FPS bridge map, in the lower level of the bridge where there are walls that pop out and can be used as cover, allowing you to switch from Mr Jart to your primary weapon. In saying this, you still can't 'finish them off'. Whilst your idea is good and makes sense in theory, it doesn't work as its intended because the dart doesn't do sufficient damage within the time frame of re-peaking with your primary.

Secondly, 

"The way you compare it to guns make me feel you are implying it should be used as one".

It's in the god damn name, Dart-Gun. It's a DONOR EXCLUSIVE weapon that is apart of a DONOR EXCLUSIVE class and in comparison to other regiments such as 75th, ISIS and Malakand, they all have 'guns' that are used as 'guns'. If anything, this only proves that it should be used as a gun. If an individual with the special class package wanted to stay in Al-Qaeda and climb the ranks, the Assassin sub class is practically useless considering the $35 it's worth. The utility within the class is absolute garbage compared to the bandit which has cuffs (allowing an extension for RP) and medic (no explanation needed here). 35 Buckers for a 15 second to kill, inconsistent and E x t r e m e l y   S i t u a t i o n a l  "Secondary Gun" according to yourself.

Finally,

"If you are using a dart gun when there is someone with medics around them you should probably re-look at your strategy".

I'm beyond baffled as to why you have bothered to type this complete and utter useless string of words. Majority of the models look the same compared to each regiment's sub classes. Not to mention, when I'm out here trying to point and click on heads, the first thing that comes to my mind is to take time out of my thought process of; are they pushing me? Where the fuck am I getting shot at? Oh shit, fucking grenade, hit legs and run! And change that to; which clown is a medic and can out-heal Mr Jart?

In Conclusion,

🤡

I don't even want to bother commenting on your childish reply.
The dart gun doesn't just do damage, in case you haven't noticed it slows the targets and also makes their screen green, which believe it or not is pretty off-putting for most people. The dart gun is not a fire-arm, it is an air gun. You are comparing an air gun that shoots darts  at around 400 - 600 feet per second to a fire arm that shoots large metal projectiles moving at 2000+ feet per second. I am beyond baffled that you think all models look the same, are you blind? The majority of the models definitely do not look the same compared to the other sub classes, maybe if you come on the server once in a while you would figure that out. If you are already getting shot at, then you are using it in the wrong situation, the dart gun was implemented for stealth purposes, not when you are already getting shot at by multiple people. If you don't know how to use the dart-gun effectively (which you obviously don't), don't use it, simple. You go from comparing the dart gun (an air gun) to sniper rifles and LMGs to comparing it to the flame thrower and the RPG, as I stated before, use them in the right situations and they are effective, are you going to use a flamethrower from 50+ meters away? How about using a RPG from a few meters away? Or maybe an SMG to shoot someone that is 200+ meters away? No, you aren't. 

Before I go, here's a hint how to use the dart gun. Use it when your target can't see you (it's silent and makes it harder for them to see you)

🤡

Edited by Jackal
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+1 Still Not Powerful Enough To Be Useful In Combat

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+1 Definitely needs a buff, I believe that it should do more damage and be more viable in combat. Great suggestion.

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2 hours ago, Jackal said:

I don't even want to bother commenting on your childish reply.
The dart gun doesn't just do damage, in case you haven't noticed it slows the targets and also makes their screen green, which believe it or not is pretty off-putting for most people. The dart gun is not a fire-arm, it is an air gun. You are comparing an air gun that shoots darts  at around 400 - 600 feet per second to a fire arm that shoots large metal projectiles moving at 2000+ feet per second. I am beyond baffled that you think all models look the same, are you blind? The majority of the models definitely do not look the same compared to the other sub classes, maybe if you come on the server once in a while you would figure that out. If you are already getting shot at, then you are using it in the wrong situation, the dart gun was implemented for stealth purposes, not when you are already getting shot at by multiple people. If you don't know how to use the dart-gun effectively (which you obviously don't), don't use it, simple. You go from comparing the dart gun (an air gun) to sniper rifles and LMGs to comparing it to the flame thrower and the RPG, as I stated before, use them in the right situations and they are effective, are you going to use a flamethrower from 50+ meters away? How about using a RPG from a few meters away? Or maybe an SMG to shoot someone that is 200+ meters away? No, you aren't. 

Before I go, here's a hint how to use the dart gun. Use it when your target can't see you (it's silent and makes it harder for them to see you)

🤡

Since you're having a really hard time understanding and comprehending the entire point of this suggestion, I'll have to do this all again.

"The dart gun doesn't just do damage, in case you haven't noticed it slows the targets and also makes their screen green".

The Dart Gun can't slow the target if they are already running, I think you missed that part. Making a screen green isn't something that instantly makes the weapon amazing. It hardly makes a difference if you have functioning eyes. No shit I'm comparing a 'air gun' with a "fire arm that shoots large metal projectiles" because other special classes get a grenade launcher, RPG etc. That is the entire point of the comparison.

In regards to your childish insult, "I am beyond baffled that you think all models look the same, are you blind?" I've decided to attach two prime examples of models that look the same. Not to mention, as each individual goes up the ranks, their models change and become very similar to other models. In some instances, the only difference is the slight adjustment of goggles on some of the US Medics. The only Medics that stand out and aren't the same, are the Taliban Medics (- Al-Qaeda's). I appreciate the attempt to gain some ground in your rather useless argument about activity, yet I'm on almost everyday. I'm assuming your main point is about 'stealth' situations/purposes. Yet, a sniper rifle which is one of the most dominant 'stealth' weapons on the server having the ability to one shot headshot and having well over 3 bullets, the dart gun is rendered completely useless in comparison to it's competition. Continuing on with the comparison, the reason I'm comparing it with weapons such as the GL, RPG and Flamethrower, is because all of those are donor weapons that are apart of a special and exclusive class.

I'll stop you at the door before you go, your hint is completely useless considering the Sniper is a 20x more viable weapon for your 'stealthy' situations. When you're being shot at, a sniper rifle from a certain range is silent. Same goes with all the other weapons on the server. @Johnsonand I tested your theory of silence and it can be heard from up to half way across the Taliban base.

Your entire argument about situations is useless considering normal and purchasable weapons from the f4 menu can outclass a $35 donor weapon in it's right 'situation'.

image.png.63d82fdb3747c68a0d4a2b7d9b830117.pngimage.png.a3500b492f33fa8920faae1e4ed5258a.png

🤡

Edited by An Spoon
buff jart jun

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+1 Dartgun def needs a buff. No reason to use it if asoon as you hit someone with it in combat you just die instead of pulling out an assault rifle and killing your enemy.

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+1 someone could hit me from behind with a dart gun and I could just turn around, kill them and heal myself back up. def needs a buff

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6 hours ago, An Spoon said:

Since you're having a really hard time understanding and comprehending the entire point of this suggestion, I'll have to do this all again.

"The dart gun doesn't just do damage, in case you haven't noticed it slows the targets and also makes their screen green".

The Dart Gun can't slow the target if they are already running, I think you missed that part. Making a screen green isn't something that instantly makes the weapon amazing. It hardly makes a difference if you have functioning eyes. No shit I'm comparing a 'air gun' with a "fire arm that shoots large metal projectiles" because other special classes get a grenade launcher, RPG etc. That is the entire point of the comparison.

In regards to your childish insult, "I am beyond baffled that you think all models look the same, are you blind?" I've decided to attach two prime examples of models that look the same. Not to mention, as each individual goes up the ranks, their models change and become very similar to other models. In some instances, the only difference is the slight adjustment of goggles on some of the US Medics. The only Medics that stand out and aren't the same, are the Taliban Medics (- Al-Qaeda's). I appreciate the attempt to gain some ground in your rather useless argument about activity, yet I'm on almost everyday. I'm assuming your main point is about 'stealth' situations/purposes. Yet, a sniper rifle which is one of the most dominant 'stealth' weapons on the server having the ability to one shot headshot and having well over 3 bullets, the dart gun is rendered completely useless in comparison to it's competition. Continuing on with the comparison, the reason I'm comparing it with weapons such as the GL, RPG and Flamethrower, is because all of those are donor weapons that are apart of a special and exclusive class.

I'll stop you at the door before you go, your hint is completely useless considering the Sniper is a 20x more viable weapon for your 'stealthy' situations. When you're being shot at, a sniper rifle from a certain range is silent. Same goes with all the other weapons on the server. @Johnsonand I tested your theory of silence and it can be heard from up to half way across the Taliban base.

Your entire argument about situations is useless considering normal and purchasable weapons from the f4 menu can outclass a $35 donor weapon in it's right 'situation'.

image.png.63d82fdb3747c68a0d4a2b7d9b830117.pngimage.png.a3500b492f33fa8920faae1e4ed5258a.png

🤡

You have a fair point. I still disagree with the idea of buffing the dart gun, the way you want it buffed seems extremely unrealistic, dart guns are not meant to kill people instantly, or even relatively quickly, a dart covered with batrachotoxin (toxin used to poison the darts) takes a few minutes to kill the victim. A slight increase to the ammo capacity and/or damage would be fine, but what you are suggesting would make it completely unrealistic. I am also pretty sure that a large amount of sniper rifles do not have silencers on them (I don't know if you tested a rifle with silencer or not). The SAS medic model to me is pretty easily identifiable, the Al-Qaeda one not so much but are there actually any players in Al-Qaeda? I also don't see why you chose prime examples of similar looking models, why not just post pictures of all of them?

Edited by Jackal

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36 minutes ago, Jackal said:

You have a fair point. I still disagree with the idea of buffing the dart gun, the way you want it buffed seems extremely unrealistic, dart guns are not meant to kill people instantly, or even relatively quickly, a dart covered with batrachotoxin (toxin used to poison the darts) takes a few minutes to kill the victim. A slight increase to the ammo capacity and/or damage would be fine, but what you are suggesting would make it completely unrealistic. I am also pretty sure that a large amount of sniper rifles do not have silencers on them (I don't know if you tested a rifle with silencer or not). The SAS medic model to me is pretty easily identifiable, the Al-Qaeda one not so much but are there actually any players in Al-Qaeda? I also don't see why you chose prime examples of similar looking models, why not just post pictures of all of them?

I appreciate you seeing the point, but in terms of realism, we've got 9 year olds running regiments, people blowing up each other with grenade launchers, cars that can do quintuple the speed when reversing, mortars that can curve around walls, tactical insertions and a helicopter with a 'machine gun' mounted on the side that somehow shoots rockets. We've already got a lot of unrealistic shit. The dart gun wouldn't be nearly as major as some of the already unrealistic things going on. I haven't explicitly suggested what stats should be changed, I'd rather leave it to the person changing the gun. Regardless, I'd personally like to see the amount of ammunition increased and possibly a quicker tick rate for the damage - or simply just more damage per tick, the dart gun would be made 20x better than what it already is, especially if you can't out heal a single dart by yourself. Referencing to the silenced weapons at range, I think we've all felt the experience of being shot and the only sound you can hear is you getting shot from god knows where. In regards to the models, I can't be fucked going through every single rank and comparing it with the ranks of other sub classes. Majority of the US models are the same for each regiment, the body groups change as an individual goes up the ranks and as a result, can look very similar to the other sub classes within the regiment.

There were 7 Al-Qaeda on today, thank you for asking.

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Dart gun damage changes:

Base damage change from 12 to 15

Poison Minimum damage changed from 8 to 10

Poison Maximum damage changed from 8 to 10 

Poison ticks every second and will tick for 15 seconds. Please note: Dart guns were not made to replace primary weapons and are meant to be used tactically to put the enemy in a position where they are unable to fight and will need to seek medical assistance. I have given the dart gun a small buff which will go in next map change but everyone needs to understand the intended purpose of the gun. 

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1 minute ago, Feralswan said:

Dart gun damage changes:

Base damage change from 12 to 15

Poison Minimum damage changed from 8 to 10

Poison Maximum damage change from 8 to 10 

Poison ticks every second and will tick for 15 seconds. Please note: Dart guns were not made to replace primary weapons and are meant to be used tactically to put the enemy in a position where they are unable to fight and will need to seek medical assistance. I have given the dart gun a small buff which will go in next map change but everyone needs to understand the intended purpose of the gun. 

Mad Lad

 

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