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Xhenoa last won the day on May 22

Xhenoa had the most liked content!

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  1. Based on self observation, subfactions' deaths are not counted to their allied main faction's tickets in wartime. So I think it is primarily between US and Tali, where the conclusion of the ticket count is not even equal to each other. Also, corrected**
  2. fat -1 because I don't want you to gas everyone / get gassed by raiders / get gassed by privates / get gassed by your own teammates / get spam fragged by raiders / frag spam / db gets gassed / db gets fragged / flash barrage / get flash barraged by raiders / ghetto nade spam / get ghetto nade spammed by raiders. Don't assist the whole factions of suicidal suggestions
  3. +1 Please make the ticket count even again, aswell as capping intel = +ticket. Forces the factions to cooperate and risk theirselves to win wartime
  4. No, you just need to ban the use of helicopters to defuse the bomb. Did you read though? It was mentioned that if there isn't going to be a rule change that prohibits the use of helicopters from defusing the bomb, then allow pilots to be shot at inside.
  5. You do well know that not all players are capable of flying or all al-s/isis are online, let alone perform well in a dogfight or spam "useful" rpgs to prevent the defuse instantly. I don't want to be rude, but if you're all gonna reply with solutions that cannot offset the cost of using a heli to defuse the bomb opposed to destroying it without wasting valuable defuse time. Then you clearly have a problem, and you should solve that. Realize the problem and take steps into solving it.
  6. THE TIME IS OF THE ESSENCE WHEN DEFUSING, IF THE PILOT IS GOD MODE AT HELI, THAT SHOULD BE CONSIDERED AN EXPLOIT ALREADY There is no way of preventing the defuse in that situation, since it takes a hell lot of time to take down a helicopter, especially when there are less people defending the bomb, and then comeback again to do the same thing (things don't offset properly, get it?). This is why this needs to be changed. No, that's not it. what if we do the same thing with a Littlebird at Crashsite? Then another topic like this will come up, right? Do you need a US faction player to post a topic like this for a rule change? What doesn't make sense is this is not an exploit, since the defuser is godded inside the heli, and the heli has a lot of HP, eating up a lot of time before it gets shot down. Consider even this: What if I go in and out? Since I can repair my heli on the fly when it smokes out. See? It's an abuse/exploit/FailRP.
  7. Suggestion Name: Prohibit Defusing Bombs with Helicopters or Allow to Shoot Pilots from Helicopters Suggestion Type (Rank, Vehicle, Menus, Regiment): Rule Change or Gameplay Change Addon Pack (Optional): N/A Addon Pack File Size: N/A Reason (Why would you like this added/removed): First of all, why is this not considered an exploit or FailRP (refer to the screenshots)? Next is because it is very unfair and not right, the HP of the chopper is too high to be shot down by the time it is down and prevented it from defusing and coming back again to do the same shit allover again (refer to the screenshots). Plus, how can you even defuse a bomb from a flying helicopter without the risk of being shot at in real life? There needs to be an immediate response to this crap, this is robbing precious resources that other players can benefit from. IF there isn't gonna be a rule change, then allow pilots to be shot at inside their helis This is abuse, clear as the day. Screenshots (Optional):
  8. Suggestion Name: Using Regi-Exclusive Guns and Lower Prestige as New Prestige Guns in the SHOP by Creating New Variants Suggestion Type (Rank, Vehicle, Menus, Regiment): Guns Addon Pack (Optional): Already added, just needs a reskin Addon Pack File Size: Idk Reason (Why would you like this added/removed): Since Feral's announcement of "10 new prestiges will be coming the next few days." the community was hyped and riled up waiting... waiting... and waiting... oh wait there is that "feral time." For real though, as soon as I reach near Prestige 10, things were getting stale on the gun side. You're forced to choose between a couple of guns which most of the population uses, since "whatever the direction the wind blows, the bamboos will follow," which is so true in many levels. That quote applies to AK-103 SoH, M16A3 variants, ACR, G L85A3, and GHB users. So this is my suggestion, make the regi-exclusive guns have different kinds of variants in prestige levels: HK-416: SoH, Bando, and Golden M4A1: "" FAL-R: "" MAC-11 "" XM: "" (This is seriously up for debate since this gun is donator-exclusive, I don't hope this will be added anyways if this suggestion had gone through) UMP: Golden (Just reduce the recoil) ACR: Golden (Golden, but please don't make it shit like its SoH variant) AK-103: Golden AUG A3: "" TAR: Golden (Simply reduce the recoil to 28% w/o grip and 25% w/ grip) AND MANY MORE THAT I FORGOT. You get the idea, I wouldn't want to label this as a recycling of guns. Instead, y'all should think of this as a new addition to what was really lacking before and should've been added before the so-called "10 new prestiges..." update. "Why are you suggesting too many things?" Because ideas are meant to be shared for the benefit of the community. "How will this sped up the update?" Because you just need to slap an existing skin to the already existing guns and just re-adjust the stats, like I said ealier. "Regi-exclusive guns are useless now, thanks to your suggestion." No, because I plan on mentioning this statement: "If this will be considered, consider the players that are in that regiment where the exclusive gun is, have the new variants free (free, meaning that you don't need cash, but you need the level and prestige for it), but will be GONE as soon as you leave the regiment (I hope this doesn't cause bugs). This will further give advert cards for chiefs/commanders can choose from to have players join their regiment." "Thank you, your suggestion will be in the next new update" Nice, PayPal me $70 for this idea that "Free of Charge" means it won't tax your brain, not your wallets. (just kidding, please consider this suggestion seriously, please) Screenshots (Optional): Imagine that exclusive gun you're holding to be gold.
  9. US are the ones who often gets pushed back, so basically it's for US. Also if the spawn is like in predator, wouldn't US opt to snipe in their spawns to clear out everything they see? If they are gonna push w/ that rule. might aswell put spawns next to each other. (metaphor, no salt intended) obese +1 btw, great idea.
  10. Suggestion Name: New Event Maps Suggestion Type (Rank, Vehicle, Menus, Regiment): Maps Addon Pack (Optional): rp_almaden [30+ Players [what description said]) https://steamcommunity.com/sharedfiles/filedetails/?id=1202960897 rp_taliur_city9 [if rp_almaden is too small (60+-ish Players)] https://steamcommunity.com/sharedfiles/filedetails/?id=1974051721 rp_outercanals_v3 (60+ players) https://steamcommunity.com/sharedfiles/filedetails/?id=1167050146 Isolation (50+ Players) https://steamcommunity.com/sharedfiles/filedetails/?id=1917972244 de_crookcounty (50+ Players) https://steamcommunity.com/sharedfiles/filedetails/?id=1853685400 gm_ost (fill it to the brim) https://steamcommunity.com/sharedfiles/filedetails/?id=1770383934 gm_bigbridge (50+-ish Players) https://steamcommunity.com/sharedfiles/filedetails/?id=826512013 Addon Pack File Size: rp_almaden: 57.962 MB rp_taliur_city9: 97.53 MB rp_outercanals_v3: 55.55 MB Isolation: 37.5 MB de_crookcounty: 24.47 MB gm_ost: 69.66 MB gm_bigbridge: 3.5 MB Reason (Why would you like this added/removed): Hello, I'm back with another suggestion. But this time, I'm suggesting new event maps. The reason I'm suggesting event maps this time is because of the lack of usable event maps due to the rising player count and day by day, events are getting stale due to the repetitiveness of each maps. So up there are some medium-large maps (depends on how you define each size), I've estimated the player count so y'all can get a better idea of how large each maps are. Some of the maps are ports, remakes, and original. I would love some feedback regarding these maps being used in events. Since the pattern (my opinion [still depends on how it is used]) of some maps here are large and linear, but can still promote CQCs. Screenshots (Optional): JUST VIEW THE WORKSHOP PAGES
  11. Suggestion Name: Medic Gun for Actual Medics Suggestion Type (Rank, Vehicle, Menus, Regiment): Gun for Medic Sub-classes Addon Pack (Optional): https://steamcommunity.com/sharedfiles/filedetails/?id=1741499451 Addon Pack File Size: 10.024 MB Reason (Why would you like this added/removed): I'd like this addon to be added for medics that donated for the Special Classes, since there are no paid for medic sub-class. Having this added, will add more gameplay from serious medics and give opportunities to support teammates from a distance and also separate officers/chiefs that have medkits. Don't worry about this addon being used as a weapon to kill, since you can scale down the damage to nothing. (dw, u can't shoot urself to self-heal + there ain't no iron sight since this gun is projectile based) If this is added, can the gun base heal stats be rescaled to 30 (Primary fire) and 60 (Secondary fire)? Because the farther the person you're healing the lesser healing it does (based on config). Also the reload times are obnoxiously long, would be glad if it was decreased and remove passive reloading. Screenshots (Optional):
  12. fat +1 for this one, MSBS ain't even worth the buy and level anymore. Having 40+ damage ain't really gonna offset things if the firerate is really dogpoop. Why can't we scale it to a normal rifle stats like Bakka said? It shoots slower than a repeating crossbow, the potential of a gunfight is like none, the only time a MSBS user can win on a face-to-face gunfight if the enemy is really shit, honestly. This would be really great on the upcoming new guns update too.
  13. it only displays faction names, not literal names
  14. Suggestion Name: Killfeeds (A better one) Suggestion Type (Rank, Vehicle, Menus, Regiment): Miscs (?) Addon Pack (Optional): N/A Addon Pack File Size: N/A Reason (Why would you like this added/removed): Why should it not be re-added? Some of you might say it ruins immersion, as it could be used to metagame. Why not put things this way instead: if you killed someone it just says: You (Literally "You") | Killed a | "HS icon" | "Faction Name" but it will display to others as: "Faction Name" | Killed a | "HS icon" | "Faction Name" OR if you killed someone it just says: You (Literally "You") | Killed a | "HS icon" | "Faction Name" but it will NOT display to others. It is very satisfying to say atleast, to see on someone's display that they've "pwned" someone and also everybody misses them. Why not give it another shot? I've provided these as to prevent metagaming and have a better chance of being applied in-game. "Just do Developer 1" if only Developer 1 doesn't make clog up everyone's display with "vertex errors", "max channels", and the blackhawk sound error. Then this suggestion wouldn't exist. " Just con_filter_enable 1" if only you don't have to do it every time you launch the game. Even put it on autoexec.cfg but to only filter out one word, so you just filter out the text manually again. Having this applied, hopefully, will improve quality of life in-game aswell as increase player happiness. Screenshots (Optional): N/A
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