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Eclipse

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Eclipse last won the day on December 21 2019

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  1. By posting those videos you breached multiple discord guidelines/rules as seen here. Not only breaking discords ToS, in which case you should be immediately banned from the platform. You also broke some of the most basic rules on the server. In order to to access the other channels you must've come across the rules, it's in the same channel to get verified. Human nature is not to forgive and forget. Your reasoning for being unbanned is terrible and feels ingenuine, it's a sentence. What you posted was disgusting. I honestly believe you shouldn't come back after less than a week, let a lone a month.
  2. Here are the key codes. Replace the bind that requires a number with the number. https://wiki.facepunch.com/gmod/Enums/KEY
  3. Man, people bring up how you can't use drones well in events but complain that UN gets a chunky car, they can't use their cars in events? AUS have the opportunity to get to point before anyone else with their sprint. They don't need another thing.
  4. Added the arrest Database to a github page because I realized I didn't have any examples of LUA code https://github.com/EclipseCantCode/arrest-archiver
  5. Steam ID: STEAM_0:0:169836462 Steam Community Profile Page Link: http://steamcommunity.com/profiles/76561198299938652 Current In-Game Alias (E.g. PVT Badger): CHN Eclipse Most Commonly Known Alias (E.g. Badger): Eclipse Do you understand that Colossal server(s) are to be monitored sensibly and your duties are to be taken seriously at all times: Affirmative. Have you had any bans to date? If so, please explain to us why we should still accept you: Negative, closest I got was a warn. Any work that you'd like to show?: A project which keeps track of arrests, uses MySQLoo for databasing, allowing it to be displayed on a website (Given time I can make a website to display it, though I suck at front-end web development. ). There is another menu which a player can view arrests in-game. The project was based with badger's version 1.0 gamemode in mind *I think it's badger's gamemode*. I had previously used it whilst developing for a SWRP server. This is an outdated version of a project of mine. There are improvements I would make given continuation of the project. The System uses SQL, but I didn't escape strings for names & other custom inputs. The derma still uses a DFrame based object, which is not good in my opinion. In the future I would make a custom Frame like object. The DListView based object is a bit sketchy in the way I made it, selection is strange in the way I did it. I should've made a option for mySQLite, currently the system only using mySqloo I've made previous work but have lost footage or recording, and in comparison to this they are mundane. I do have a recording of a very unfinished project, I can show people the code for the file if requested. I am open for people to give me small projects so I can prove I know Glua. I also have knowledge of javascript ( Mostly utilizing google scripts ) Example below. This example was based on someone else's code, but it has been VERY heavily modified. My Version: https://pastebin.com/0MNChaJ5 Old Version: https://pastebin.com/19zT1BaF The script allows for spreadsheet time monitoring time/LOAs of people in a players regiment. The impressive part is the monitoring time in my opinion as it sorts it into days.
  6. +1, Though I'm new to the community Rito seems like a respected person in the community with reasonable answers for the application.
  7. Suggestion Name: Change hit registration to be on the server. Suggestion Type (Rank, Vehicle, Menus, Regiment): Misc Addon Pack (Optional): N/A Addon Pack File Size: N/A Reason (Why would you like this added/removed): One of most important rule of development is to never trust the client. When hit registration is called on the client it is open to exploitation and abuse. An example of a way to abuse this is when a player's model may glitch, such as when players appear off the floor. Since hit reg is done on the client the player can shoot others even if they are in cover. A person with knowledge of LUA could potentially abuse the fact it's called on the client by executing the net message even when not firing a weapon. It also causes cancerous deaths. If a person has a high ping the player will have a delayed position of another player, letting them shoot at the previous position of the player. This is often seen when you run into cover, but you get shot anyway. The above points are based on my knowledge of LUA and my experience of the server. Screenshots (Optional):
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