Alright, I know you have a bit of a mixed reputation on the server, so I'd like to point out a few things before I start:
1. I think that the way you lead (as a regiment commanding officer) could improve.
2. Your response to negative situations could be more mature.
3. I think that you're a very creative and colourful person, who benefits RP.
First of, I am Neutral about your application. You state that your inspiration to become an EM is because "we are lacking EMs". This answer is insufficient, as the questions asks for an inspiration, and not a reason. Lacking EMs isn't what inspires you. It would be better to say "you want to provide coherent and fun events for the playerbase" (which you do for your short answer question).
I'd also like to clear up that priority in events is important. It is first more important to have a coherent structure and have a working event with little to no issues, than to have a good story (as quite frankly, only 20% of players care about the RP element, 40% dont care and 40% dont listen). Do not be confused that story is not important, but having a good knowledge on how to make a good event 'playability-wise' is the primary factor.
You seem to have misunderstood the third short answer question, where it asks how an event is run, where as you've describe how an event is played. Showing that you have a good grasp and pre-knowledge of event running, or having an affinity to learn how it is, is the key idea for this question. Luckily, you've shown what you know in your event crafting, which I'll get into later.
Another quick point I'd like to get into before I start analysing your event crafting, is cooperation. EMs rarely ever run solo. They are often accompanied and helped by other EMs and staff. Being able to work in a team as well as not make any arguments is how a 'good' event is made. So, settling into a staff role, get to know everyone, their limits, their personality, etc. As this will help with your integration into the staff team.
Ok, now your event crafting. To begin, as I was writing this, I was told by someone that your event is heavily inspired (copied, almost) from a popular game called 'We Happy Few", in which your operations name, setting and plot are almost identical. This is not necessarily a bad thing per se, but it gives heavy implications to whether or not you are able to come up with sensible, original ideas. The way you write your descriptions and briefings are, how do I put it, a bit hard to understand, however I can still understand the main gist. Your briefings are short and to the point, which is good, but lacks fluff and character personalisation (swearing, slang, foreign language), which keeps people interested and more likely to listen. You structure seems fine, nothing wrong there, anything that is incorrect will be taught to you.
To sum up, I think you could make a good EM, but it depends on how willing you are to put the effort into it. It really depends on whether you can also be a good staff member apart from events, acting sensibly and with dignity. However, despite this, I think that your ability to craft and run an event could be well needed right now. Sorry for being a bit critical, but good luck on the app.