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Troutman [TN]

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About Troutman [TN]

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  1. +1, probs the most detailed EM application I've ever seen
  2. From people from my sub-regi and other people within the community I have talked to, damage is definitely a factor in a sniper rifle, even if its a one-shot head shot, especially seeing if they have already been damaged, or a less experienced player with FPS experience who cannot be hitting head shots every time. Literally all members of my sub-regi currently use the T-5000 as the M82A3 has been laughed at by all members of the sub-regi. All I want is a sniper rifle equal if not better than the T-5000 that they can use before they reach the rank of SGT
  3. +1 Even though I don't play on Tali side, I can relate to the fact that they are fun to fly and do raids with, I believe this could potentially encourage people to play on tali side more
  4. Well then I don't see why the t-5000 a 308. rifle does 92 damage, whilst a 50. cal sniper does only 75
  5. Im saying that the firerate of the M82A3 is slow (37) especially seeing it is a semi-automatic sniper compared to the t-5000 which is bolt action and has a firerate of 46
  6. Neutral - +1 Quit active, positive impact on RP scenarios, trustworthy (shitting my pants doing a trust exercise with jesse in a promo training) -1 due to warns
  7. Suggestion Name: Marines SURVEILLANCE Weapons Suggestion Type (Rank, Vehicle, Menus, Regiment): Sub-Regiment Change Addon Pack (Optional): n/a Addon Pack File Size: n/a Reason (Why would you like this added/removed): The current weapon gained when joining Marines Surveillance is the M82A3, 75 Damage, Firerate 37 - A semi-automatic 50. cal Sniper Rifle In comparison the T-5000 does 92 Damage, Firerate 46 - A bolt-action 308. (7.62) Sniper Rifle Delta Force, (Whilst being a more elite-regi) they gain the M95 at Recon PVT whilst, Marines get it when reaching SGT Both the M95 and the T-5000 are bolt action rifles, whilst having faster fire rates than semi-automatic M82A3 - Using the M82A3 in game is honestly laughable at how slow the firerate is I literally have to explain to new PVT's in Marines Surveillance that they should be using the T-5000 (that they already have unlocked). TLDR: M82A3 - Semi-automatic but slow af firerate - 50. Cal but does jack shit damage - In comparison to other regis its trash Screenshots (Optional):
  8. +1 So we can see when Banana crashes his heli
  9. Diamond Gaming MRP Reference: Discord; KryPtic#1594 Steam: https://steamcommunity.com/id/rangerjericho Old School Military RoleplayDiscord; 𝓥.𝓙𝓙#2479 Steam: https://steamcommunity.com/profiles/76561198799641628 Examples of work: currently working on a project server just for fun, here is some of the job files ( i know these aren't hard to make but its all i've made for the server so far) TEAM_1STARMOUREDSOLDIER = DarkRP.createJob("1st Armoured: Soldier", { color = Color(201, 224, 224), model = "models/player/PMC_5/PMC__05.mdl", description = [[1st Armoured Regiment Elite Soldier]], weapons = {"cw_p90", "cw_kk_ins2_m45"}, command = "1starmouredsoldier", max = 0, salary = 100, admin = 0, vote = false, category = "1st Armoured Regiment", sortOrder = 1, PlayerLoadout = function(ply)-- this line is added. Remember a comma at the end of above line if it is not there. ply:SetHealth(150) ply:SetRunSpeed(150) end, hasLicense = false }) TEAM_1STARMOUREDMEDIC = DarkRP.createJob("1st Armoured: Medic", { color = Color(201, 224, 224), model = "models/player/PMC_5/PMC__02.mdl", description = [[1st Armoured Regiment Elite Support]], weapons = {"cw_p90", "cw_kk_ins2_m45", "fas2_ifak", "weapon_defibrilator"}, command = "1starmouredmedic", max = 0, salary = 125, admin = 0, vote = false, category = "1st Armoured Regiment", sortOrder = 2, PlayerLoadout = function(ply)-- this line is added. Remember a comma at the end of above line if it is not there. ply:SetHealth(150) ply:SetRunSpeed(80) end, hasLicense = false }) TEAM_1STARMOUREDSNIPER = DarkRP.createJob("1st Armoured: Sniper", { color = Color(201, 224, 224), model = "models/mw2/skin_03/mw2_soldier_06.mdl", description = [[1st Armoured Regiment Elite Sniping squad]], weapons = {"cw_p90", "cw_kk_ins2_m45", "cw_msr"}, command = "1starmouredsniper", max = 0, salary = 175, admin = 0, vote = false, category = "1st Armoured Regiment", sortOrder = 3, PlayerLoadout = function(ply)-- this line is added. Remember a comma at the end of above line if it is not there. ply:SetHealth(150) ply:SetRunSpeed(80) end, hasLicense = false }) TEAM_1STARMOUREDOFFICER = DarkRP.createJob("1st Armoured: Officer", { color = Color(201, 224, 224), model = "models/player/PMC_5/pmc__01.mdl", description = [[1st Armoured Regiment Elite Officer]], weapons = {"cw_ar15", "cw_kk_ins2_m45"}, command = "1starmouredofficer", max = 0, salary = 200, admin = 0, vote = false, category = "1st Armoured Regiment", sortOrder = 4, PlayerLoadout = function(ply)-- this line is added. Remember a comma at the end of above line if it is not there. ply:SetHealth(150) ply:SetRunSpeed(80) end, hasLicense = false }) TEAM_1STARMOUREDCOMMANDER = DarkRP.createJob("1st Armoured: Commander", { color = Color(201, 224, 224), model = "models/player/PMC_5/pmc__01.mdl", description = [[Commander of the 1st Armoured Regiment]], weapons = {"cw_ar15", "cw_kk_ins2_m45"}, command = "1starmouredcommander", max = 0, salary = 250, admin = 0, vote = false, category = "1st Armoured Regiment", sortOrder = 5, PlayerLoadout = function(ply)-- this line is added. Remember a comma at the end of above line if it is not there. ply:SetHealth(150) ply:SetRunSpeed(80) end, hasLicense = false }) TEAM_1STARMOUREDDEMOLITION = DarkRP.createJob("1st Armoured: Demoltions", { color = Color(225, 215, 0, 255), model = "models/codmw2/codmw2.mdl", description = [[1st Armoured Regiment Demolitions - VIP Class]], weapons = {"cw_kk_ins2_at4", "cw_kk_ins2_nade_m67", "cw_bizongsm", "cw_kk_ins2_m45"}, command = "1starmouredflamer", max = 0, salary = 250, admin = 0, vote = false, category = "1st Armoured Regiment", sortOrder = 6, PlayerLoadout = function(ply)-- this line is added. Remember a comma at the end of above line if it is not there. ply:SetHealth(150) ply:SetRunSpeed(80) end, hasLicense = false }) Not gonna list any more from the job list as they are all kind of similar also worked with other similar darkrp based lua Groupchats GAMEMODE:AddGroupChat(TEAM_AUSSOLDIER, TEAM_AUSMEDIC, TEAM_AUSSNIPER, TEAM_AUSOFFICER, TEAM_AUSCOMMANDER, TEAM_AUSCLOSEQUARTERS) GAMEMODE:AddGroupChat(TEAM_SASSOLDIER, TEAM_SASMEDIC, TEAM_SASSNIPER, TEAM_SASOFFICER, TEAM_SASCOMMANDER, TEAM_SASFLAMER) GAMEMODE:AddGroupChat(TEAM_1STARMOUREDDEMOLITION, TEAM_1STARMOUREDCOMMANDER, TEAM_1STARMOUREDOFFICER, TEAM_1STARMOUREDSNIPER, TEAM_1STARMOUREDMEDIC) GAMEMODE:AddGroupChat(TEAM_AUSAIRFORCEPILOT, TEAM_AUSAIRFORCEOFFICER, TEAM_AUSAIRFORCECOMMANDER, TEAM_AUSAIRFORCELONESTAR) Doorgroups (basically the same as groupchats) AddDoorGroup("Australian Army", TEAM_AUSSOLDIER, TEAM_AUSMEDIC, TEAM_AUSSNIPER, TEAM_AUSOFFICER, TEAM_AUSCOMMANDER) AddDoorGroup("Special Air Services Regiment", TEAM_SASSOLDIER, TEAM_SASMEDIC, TEAM_SASSNIPER, TEAM_SASOFFICER, TEAM_SASCOMMANDER) AddDoorGroup("1st Armoured Regiment", TEAM_1STARMOUREDDEMOLITION, TEAM_1STARMOUREDCOMMANDER, TEAM_1STARMOUREDOFFICER, TEAM_1STARMOUREDSNIPER, TEAM_1STARMOUREDMEDIC) AddDoorGroup("Royal Australian Airforce", TEAM_AUSAIRFORCEPILOT, TEAM_AUSAIRFORCEOFFICER, TEAM_AUSAIRFORCECOMMANDER, TEAM_AUSAIRFORCELONESTAR) Global chat commands function Global(ply, args) if args == "" then DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("invalid_x", "argument", "")) return "" end local DoSay = function(text) if text == "" then DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("invalid_x", "argument", "")) return end for k,v in pairs(player.GetAll()) do local col = team.GetColor(ply:Team()) DarkRP.talkToPerson(v, col, "[Global] " .. ply:Nick(), Color(92, 221, 249, 255), text, ply) end end return args, DoSay end DarkRP.defineChatCommand("global", Global, 1.5) got some other stuff i can dig up if there's anything in-particular ur looking for Also worked with pointshop (original) on TTT - not really related to Darkrp but its in lua so i thought it was worth a mention
  10. Steam ID: 76561198049503084 Steam Community Profile Page Link: https://steamcommunity.com/id/trout-man/ Current In-Game Alias (E.g. PVT Badger): Troutman Most Commonly Known Alias (E.g. Badger): Troutman Do you understand that Colossal server(s) are to be monitored sensibly and your duties are to be taken seriously at all times: Yes Have you had any bans to date? If so, please explain to us why we should still accept you: No bans Any work that you'd like to show?: Staff on Diamond Gaming Staff on Old School Military Roleplay - new server in dev Basic experiences in lua, coded briefly for a couple of servers e.g adding bodygroups to playermodels, modifying weapon values (damage, accuracy etc), setting up chat commands (/global, /comms, /radio) - Looking to expand my knowledge working on MRP servers
  11. Steam ID: 76561198049503084 Steam Community Profile Page Link: https://steamcommunity.com/id/trout-man/ Current In-Game Alias (E.g.Captain Deston): Troutman Most Commonly Known Alias (E.g. Deston): Troutman How much game time do you have on the server? (Provide proof) : - Changed my name 263hrs total between the two What is your current rank in-game (e.g.: User, Bronze, Gold, ect)? : User On a scale of 1 to 10, how well are you known throughout the community by both players and staff members?: Solid 7 - Well known amongst Delta and 75th Are you currently in the Colossal Gaming Steam group?: Yes Do you follow and enforce the server rules to the best of your ability?: Yes Do you understand that Colossal server(s) are to be monitored sensibly and your duties are to be taken seriously at all times: Yes Have you had any bans to date? If so, please explain to us why we should still accept you: No bans to date
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