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Kodoku last won the day on February 20

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  1. Alright that cool, so i guess what you mean in this is that the Taliban will get to deploy out first then the US can be out second
  2. I do have a few question, after reading you application on event crafting can i ask: 1. Why would you decided to choose Mall as KOTH game mode? Despite that it a CQC map and ppl will spamming nade alot, but if you still insist to go for KOTH then can you provide more picture of how would you build dupe around on the mall map and which place would you choose to place down the point? That and "The Taliban will be sent out in passiveRP", can you please explain more on this beside "low on soldiers"? 2.Well similar like above like 3CP game mode and CQC so (industry compound map) 3.TDM on Ship is a good thing so, anyway i kinda confuse about this, how did the US found out that Taliban were transmisting information despite that their lose that mean they didn't know anything at all?
  3. Suggestion Name:Adding cosmetic (glove,shoe,backpack,etc etc...) Suggestion Type (Rank, Vehicle, Menus, Regiment):Menu Addon Pack (Optional): https://steamcommunity.com/sharedfiles/filedetails/?id=1542028158&searchtext=Cosmetic or https://steamcommunity.com/sharedfiles/filedetails/?id=572310302&searchtext=Backpack or https://steamcommunity.com/workshop/browse/?appid=4000&searchtext=Glove&childpublishedfileid=0&browsesort=trend&section=readytouseitems Addon Pack File Size: 159MB (i cannot find any addons that under 13MB, try to edit and cut it down) or 9MB and 2MB Reason (Why would you like this added/removed): For flexing and wel for fun, it doesn't really effecting the gameplay whatsoever (player can have option to turn it off), also notice that the following above is just act as an example, the devs could find alternative way for this, and well for how purchasing this, i may aswell suggesting it to buy it from either in-game money (more fair and square way) or i guess buy it from real life money?
  4. Suggestion Name: Adding an NCP that gave you daily mission and achivenment Suggestion Type (Rank, Vehicle, Menus, Regiment): NPC, Coded Reason (Why would you like this added/removed): Rather than waiting for 30 minutes just to get some random event and reward you some bonus level i think adding an NCP wil also do somewhat similar like that, Achivenment for example such as getting 15 kill streak in a row without dying will reward you some sort of special skins or huge money and level while daily mission (reset each day) such as Killing 3 neutral NCP, succesfully capture 1 point will reward you a small amount of money/level, with this it will encourage player to go out more and actually having a task rather than you know afk at point
  5. Suggestion Name: Adding the follow gamemode : Payload and 5CP(actual event) , Competitive mode and 1VS1 (Down time game mode ) Suggestion Type (Rank, Vehicle, Menus, Regiment): Event Gammemode , Coded Reason (Why would you like this added/removed):Ok, as everyone pretty much know event is either run like TDM/KOTH/3CP which as this point getting stale and boring, with i'm suggesting for a new game mode, bringing the exciment back to player on the event instead of afk pretty much all day, and i'll going to explain how each game mode work (Notice that some game mode will either play Attack vs Defense style or making it more realism a 1 life game mode) (I'll also reference Tali and Allies as Red Team and US and Allies as Blue Team) 1.Payload: Divided to 2 mini game mode (Attack Vs Defense kind) or (Payload race) -Attack vs Defense: the Red Team will pushing a cart full of ammunitation or any kind (cart can be used as a healing/buff damage) to their leader and the Blue Team will have to do anything to stop it ( the Blue Team will have 30 second deployable first to have their time set up spot and decided the plan), after this the Red Team can finally get out of the spawn and pushing the cart reaching the final checkpoint (each checkpoint will reward additional time for the Red Team ), Note that the cart will be put at Red Team base while the final checkpoint will be at Blue Team base (If only 1~2 check point left the Blue Team will get timer spawn set up to 30 second because for balance reason aswell as the final checkpoint is outside their spawn),Medium map for better experience -Payload race: Basically the same thing from above except 2 side will pushing the cart to some what final checkpoint (15 minutes, only 1 check point, no reward addtional time and If either team about to finish the race and only have 1 or 2 check point left , it important to set the time respawn up to 30 second like in war time event ), this will require a somewhat medium map for more better experience 2.5CP: Pretty much like 3CP except this time the point will be increase to 5 , each side will have 2 point locked and the middle point will be neutral , if Red Team/Blue Team manage to capture 1 the middle point, it will unlocked the next enemy team point untill 1 of the team have mange to capture all the point or having most point (in a scenario of either team is 2-2 for some reason, a stalemate/overtime/1 life mode will be called), any map is good 3.Competitive mode and 1VS1: Basically down time game mode , using command like !comp or !mlg will tp you under the map -Competitive mode: a 6vs6 team which will teleport you under the map and will be put on a random map/dupe (you can either lobby with you friend using SQUAD or playing it solo and randomly pair with other), also this will requird a somewhat a medium and close range map like ship or casino (far range will cause massive laggy and no 1 wanted that lmao) -1vs1 mode: well it already said except this will be put on a very small dupe (those training dupe you usually do PVP training with other) With that being said, sorry in advanced since my english is terrible lmao, im trying my best to explain how each game mode work
  6. Yeah but that only in the case of an open mid-far range field without cover, the sniper DMG still dealt the same without scoping.
  7. But it does increasing you chance of surviving, and can you tell me how much time exactly is plenty in you opinion? I think you forgot every player carry 2 primary and a pistol
  8. While i do agree with you about the "laser part" on long distace but this problem would be easily fk when we encounter a sniper player (which most of them is 80 DMG above) making you only have 20 HP left (not counting armor) and just some1 just 1 tap you on a pistol/rifle will be easily dead
  9. Oh right, mb im sorry for that, the AK74 does indeed have more DPS but it lose on hipspread (100%) aim accurate (97%) and it have attachment on so in this scenario the only feel usuable is when the AK use on CQC map so by that i think it can be treated as like an SMG bcs of it fire rate or MG
  10. That actually not bad, but im pretty sure the devs just forgot to adding about this
  11. Suggestion Name: Buff the HK416 and AK74 Suggestion Type (Rank, Vehicle, Menus, Regiment):Weapon Reason (Why would you like this added/removed): Currently, HK416 have 24 DMG and AK74 have 23DMG, even with attachents it still deal 26 DMG and 25DMG which roughly below average damage of a rifle, i am suggestion it buffing to 26 DMG (with attachments on it will deal 28 DMG) which at this point is the average DMG of every rifle damage (that and playing this weapon i am somewhat disapointed of the damage and immediately wanted to switch class because of it) this actually give lower level player a chance to have a better experience
  12. Suggestion Name:Adding health bar Suggestion Type (Rank, Vehicle, Menus, Regiment):Code,Menu Addon Pack (Optional):https://steamcommunity.com/sharedfiles/filedetails/?id=2372740052&searchtext=Health+bar Addon Pack File Size:0.024 MB Reason (Why would you like this added/removed):Ok for 2 reason 1.Adding health bar on NCP, in this way we can see how much health and armor does they have left,and when it is a good time to engrage/retreat agains them. 2.Having an option to switch to see player health bar when having medkit out rather than seeing how much their glowing, it basically the same but with a health bar above which come to my second suggestion. Suggestion Name:Let the Medic/Chief class see other player health without Medkit equip Suggestion Type (Rank, Vehicle, Menus, Regiment):Code,Menu Reason (Why would you like this added/removed): -Without medkit out, this is actually encourage the Medic/Chief class to healing people using their Medkit (yes ik they should have bind for it) but in this way, we can see who need to be healing and who not (also having an option to turn it off and only see it when have a medkit out). -This is also to define what a Medic class should be, rather than self-heal and grabbing those kill and sometime just res if needed
  13. It ya boi, back again with another dumb suggestion Suggestion Name: Allies can use FOB Suggestion Type (Rank, Vehicle, Menus, Regiment):Menu Reason (Why would you like this added/removed): I don't see why Allies cannot use the FOB when the other allies faction have captured it , it gonna take bit of coded, hell give it a spawn menu if that faction agree to share it with other is it needed. For example: RU and Tali is allies, Tali captured and they agree to share it with RU Suggestion Name: Disable AI during wartime and raid Suggestion Type (Rank, Vehicle, Menus, Regiment):AI Reason (Why would you like this added/removed):Disable the AI during wartime and raid, consider the fact that AI being there just ruin the experience during intense fight or when you having FOB (that and consider they have a huge HP and somewhat a better weapon for lower regiment) making it hard when you wanted to avoid them, only having them enable again when raid/wartime is down (that and when you previous capture the point and making it viable to capture again, they even fight again you which kinda shit)
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