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An Spoon

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An Spoon last won the day on October 30 2019

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About An Spoon

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  1. I appreciate you seeing the point, but in terms of realism, we've got 9 year olds running regiments, people blowing up each other with grenade launchers, cars that can do quintuple the speed when reversing, mortars that can curve around walls, tactical insertions and a helicopter with a 'machine gun' mounted on the side that somehow shoots rockets. We've already got a lot of unrealistic shit. The dart gun wouldn't be nearly as major as some of the already unrealistic things going on. I haven't explicitly suggested what stats should be changed, I'd rather leave it to the person changing the gun. Regardless, I'd personally like to see the amount of ammunition increased and possibly a quicker tick rate for the damage - or simply just more damage per tick, the dart gun would be made 20x better than what it already is, especially if you can't out heal a single dart by yourself. Referencing to the silenced weapons at range, I think we've all felt the experience of being shot and the only sound you can hear is you getting shot from god knows where. In regards to the models, I can't be fucked going through every single rank and comparing it with the ranks of other sub classes. Majority of the US models are the same for each regiment, the body groups change as an individual goes up the ranks and as a result, can look very similar to the other sub classes within the regiment. There were 7 Al-Qaeda on today, thank you for asking.
  2. Since you're having a really hard time understanding and comprehending the entire point of this suggestion, I'll have to do this all again. "The dart gun doesn't just do damage, in case you haven't noticed it slows the targets and also makes their screen green". The Dart Gun can't slow the target if they are already running, I think you missed that part. Making a screen green isn't something that instantly makes the weapon amazing. It hardly makes a difference if you have functioning eyes. No shit I'm comparing a 'air gun' with a "fire arm that shoots large metal projectiles" because other special classes get a grenade launcher, RPG etc. That is the entire point of the comparison. In regards to your childish insult, "I am beyond baffled that you think all models look the same, are you blind?" I've decided to attach two prime examples of models that look the same. Not to mention, as each individual goes up the ranks, their models change and become very similar to other models. In some instances, the only difference is the slight adjustment of goggles on some of the US Medics. The only Medics that stand out and aren't the same, are the Taliban Medics (- Al-Qaeda's). I appreciate the attempt to gain some ground in your rather useless argument about activity, yet I'm on almost everyday. I'm assuming your main point is about 'stealth' situations/purposes. Yet, a sniper rifle which is one of the most dominant 'stealth' weapons on the server having the ability to one shot headshot and having well over 3 bullets, the dart gun is rendered completely useless in comparison to it's competition. Continuing on with the comparison, the reason I'm comparing it with weapons such as the GL, RPG and Flamethrower, is because all of those are donor weapons that are apart of a special and exclusive class. I'll stop you at the door before you go, your hint is completely useless considering the Sniper is a 20x more viable weapon for your 'stealthy' situations. When you're being shot at, a sniper rifle from a certain range is silent. Same goes with all the other weapons on the server. @Johnsonand I tested your theory of silence and it can be heard from up to half way across the Taliban base. Your entire argument about situations is useless considering normal and purchasable weapons from the f4 menu can outclass a $35 donor weapon in it's right 'situation'.
  3. This just further proves how shit the dart gun is. If we're using the RPG and flamethrower as examples of their 'right situations', let's brainstorm. We've got numerous different situations for each. For the flamethrower, it's dominant in CQC for obvious reasons - especially in objective-based scenarios with the user being able to spam the doorway or choke point with a constant flame, denying any entry from the opposition. The RPG is great in a similar situation if there is a choke point that the opposition needs to pass through. Not to mention it's splash damage, the 3 rockets that come with that is guaranteed to get multiple kills. Though the RPG is inconsistent at times, it has the ability to one shot. And what about Mr Jart? The situation you've given is completely useless in most scenarios unless the opponent has never played a first person shooter before. Firstly, "I feel it would be more sensible/appropriate to shoot someone with it then switch to a primary and finish them off". What is there to finish off? The time to kill is 15 seconds on a singular dart. By the time you pull out a primary or even secondary weapon, you would've taken a shit ton of bullets due to the attempt to pull out a different weapon. Not to mention the dart gun has probably done around 10 damage by then. If you were to shoot more than once with Mr Jart, the enemy still has more than enough time and health to kill you before you switch to the primary. I've tried this exact method of shooting and switching to a primary and it worked on very rare occasions. The only times it worked were on maps like the shitty low FPS bridge map, in the lower level of the bridge where there are walls that pop out and can be used as cover, allowing you to switch from Mr Jart to your primary weapon. In saying this, you still can't 'finish them off'. Whilst your idea is good and makes sense in theory, it doesn't work as its intended because the dart doesn't do sufficient damage within the time frame of re-peaking with your primary. Secondly, "The way you compare it to guns make me feel you are implying it should be used as one". It's in the god damn name, Dart-Gun. It's a DONOR EXCLUSIVE weapon that is apart of a DONOR EXCLUSIVE class and in comparison to other regiments such as 75th, ISIS and Malakand, they all have 'guns' that are used as 'guns'. If anything, this only proves that it should be used as a gun. If an individual with the special class package wanted to stay in Al-Qaeda and climb the ranks, the Assassin sub class is practically useless considering the $35 it's worth. The utility within the class is absolute garbage compared to the bandit which has cuffs (allowing an extension for RP) and medic (no explanation needed here). 35 Buckers for a 15 second to kill, inconsistent and E x t r e m e l y S i t u a t i o n a l "Secondary Gun" according to yourself. Finally, "If you are using a dart gun when there is someone with medics around them you should probably re-look at your strategy". I'm beyond baffled as to why you have bothered to type this complete and utter useless string of words. Majority of the models look the same compared to each regiment's sub classes. Not to mention, when I'm out here trying to point and click on heads, the first thing that comes to my mind is to take time out of my thought process of; are they pushing me? Where the fuck am I getting shot at? Oh shit, fucking grenade, hit legs and run! And change that to; which clown is a medic and can out-heal Mr Jart? In Conclusion,
  4. Suggestion Name: Buff Dart Gun Suggestion Type (Rank, Vehicle, Menus, Regiment): Regiment Weapon Reason (Why would you like this added/removed): So basically, my Hypothesis is if Buff Dart Gun, because Buff Dart Gun, is Buff Dart Gun. Additional Information: The subject ( @dean-chan) during the test was standing still with no movement - an unrealistic combat situation. In addition to this, the subject had full HP and Armour When the subject is already in the act of sprinting and gets hit with a dart, the subject can still sprint without the slow effect the 'poison' gives. 1 Dart - 1 Dart Gun Dart can kill a person with max HP and Armour. Upon further testing, the overall damage is RNG - sometimes the subject does not die in 1 dart. - 1 Dart Gun Dart can be out healed using a medkit. Note: The subject out healed the 1 dart and never went below 84 Health. 42 Charge was left on the medkit once the dart stopped damaging the subject - eventually got back up to full HP. 2 Darts - 2 Darts can kill a person trying to heal themselves. It took 20 seconds to kill. Note - the 2nd shot was shot directly after the first, in a real combat situation, the likeliness of the 2nd dart hitting would be unlikely considering the opponent would be moving around. - With 2 people healing the subject, the subject never went below 68 HP and was able to out heal the two darts. With 70% of the US fools being officers with medkits or medics, this is some tom foolery. 3 Darts - 3 Darts can kill a person with two people trying to out heal the 'poison'. - 3 Darts can be out healed with 3 medkits and the subject never dropped below 64 HP. Conclusion: Buff Jart Jun With the magazine size of 3, the dart gun is made completely fucking useless, being able to out heal the 'poison' with medkits. A sniper rifle is more efficient than the dart gun, being able to 1 shot HS and the opponent not 'out-healing' the fucking bullet in their brain and the sniper rifle having 9999 bullets. In addition, the time to kill for a singular dart is 15 seconds. 15 seconds is all it takes to unload an entire 100 round fucking magazine of an LMG. In comparison to other Taliban regiments, Al-Qaeda gets the short end of the stick with ISIS getting an RPG, Malakand receiving extra HP and a flamethrower and Taliban Army getting the HK-XM8 (Al-Shab00b fly shit). With a severe increase of magazine size as well as damage per tick, Mr Jart might actually be useful.
  5. +1. I don't think I need to list my reasons. This man is beyond capable of handling the role of moderator and even management for that matter. Supercoop is the needle in the haystack - the chosen one. Compared to the current batch of moderators, we've got 10 year olds, people who promise to help in events but don't, literal handicapped and incompetent tools and then we have Supercoop - the one and only. I've seen first hand the wrath of this man and for any unluggy culprit that gets pulled into a sit with this man is for sure getting the appropriate punishment without any strings attached or bias. A-side from his pure greatness, Supercoop is a man of the people. A great lad that knows his roleplay and is able to roleplay at levels that rival real world shit. Clearly, the people want him. He is the one to bring justice to the server, to finally tip the scales in balance. Failure to accept this man is considered corruption and proves the staff team are nothing but some clowns. Amen.
  6. Gunna be another one on the weekend on Saturday after 5:15 since a lot of Mr Goul's folks weren't in attendance.
  7. An Spoon

    ive fallen

    Nah for real this fool gotta be capping right now man fr fr. my man can't leave like this. this man in his future endeavours.
  8. +1 Look, I've known this 'Dom' bloke for a while. I know his kinks, his no-nos & most importantly, his dick size. As the boomer stated, the man is deeply apologetic for his absolutely irresponsible behaviour!!1! Besides, endgame is like... kinda irrelevant now.
  9. +1 I don't think he's coming back on at late night for a long time, please remove this mans warning!11!
  10. gello gello, ebisode tew of two and a half taliban is out featuring @dean-chan, shme, @Bob Jane and @Ellion. tanku mr @Fosbury for epigg edit vote predcolossal as new map or ur literally a fucking retard kiddo
  11. yeah look... -1, no from me chief.
  12. Yes. If you say otherwise you can die.
  13. Myself and homie @dean-chan have created our own podcast called Two & A Half Taliban. Our first episode is out featuring @Unwanted & @Dom. We talk about Lil Unwanted's rap career and his rise to fame with his assistant and record label owner, Dom. tanku @Fosbury for being our epigg producer.
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