Hey all, this is just a post discussing how special weapons can be reworked so they are more viable.
I've heard from many people that special classes really aren't worth it. All besides combat pilots atleast. The dart gun, GL and RPG while all fun and used in very niche ways aren't viable rn as a weapon option. All of these weapons take up a loadout slot to be used which really is not worth it in their current state, sacrificing either a sniper or an AR for a niche weapon is definitely 1. Not fun 2. Not a good idea.
I propose that all of these weapons are part of the class loadout rather than having to be equip, this will incentivise the usage more as well as incentivise people actually getting these classes.
Also, people in chat keep going on about realism, idk if the server wants to be realistic but in the current state the RPG needs a buff, whether that be a damage increase so it can one shot (GL also included with this) or even small things like having more rounds or a much reduced deploy time to allow quick swaps between your main gun and RPG. Currently, HVAT rockets tickle helicopters, even the venom which is significantly weaker than transport helis. The damage against vehicles really needs to be upped because it is ridiculous that I have to shoot 4 RPG rounds into 1 venom to get it to smoke I don't have much experience with the GL or Dart gun so if there are issues and changes needed feel free to put em here. TL;DR: Make special weapons part of class loadouts (AUTOEQUIPPED) so that more people have a reason to use them without sacrificing combat capability (will make people want to have the class and want to use the items more) Maybe buff explosives so that they don't tickle players as well as helicopters. - Ashley