Forza's Event Master Application
Steam ID: STEAM_1:0:55834940
Steam Community Profile Page Link: https://steamcommunity.com/id/NightmareFRL14/
Current In-Game Alias (E.g.Captain Deston): USAF SGT Steyr Forza (USAF|L)
Most Commonly Known Alias (E.g. Deston): Forza or Nightmare
Are you staff on any other servers within this community?: No.
Have you been staff on any other communities (If so, please list your position, community and at least one reference and their SteamID)?: No.
How much game time do you have? (Provide proof) 651.1 Hours
What is your current rank in-game (e.g.: User, Respected, Gold, ect)? : Respected
Are you familiar with the administration mod known as ‘ULX’?: Yes, I've used it plenty of times.
On a scale of 1 to 10, how well are you known throughout the community by both players and staff members?: Solid 6-7 honestly.
Are you currently in Colossal Gaming Steam group?: Yes.
Do you have a microphone that you can use to assist you while dealing with players?: Yes.
Do you understand that Colossal server(s) are to be monitored sensibly and your duties are to be taken seriously at all times: Agreed.
Have you had any bans to date? If so, please explain to us why we should still accept you: 1 ban for mass RDM. But that was a while ago.
Do you Understand as an Event Master you are not allowed to abuse your rank outside of the Events you run? (Type YES if you agree): YES.
Do you have any Event Experience (Have you played a Character in an Event or assisted in the Set-up)?: Yes, I was previously a Senior Event Master so I know what I'm doing.
What Inspires you to become an Event Master?: The fact of controlling a platoon of people to do whatever the fuck I tell them to. Jokes aside. It's fun to create Scenario s for people to follow through with and see what they would do. Also see if people play along with it or are completely lost like Sheep in a field.
Do you feel confident in delivering clear and concise briefings and debriefing?: Yes even though my voice might crack a bit I've done it plenty of times and I'm down to do it again.
How often do you use the Teamspeak server?: No, I've had to reason too since every I speak to uses Discord.
If you become successful in your application, you will be given a Teamspeak Server Group that is appropriate to the position you were successful in. Please understand that you may not be given access to this Server Group instantly. By typing YES you agree to never abuse your Teamspeak powers and you have understood and read the Teamspeak Rules (Link soon): YES.
In One Paragraph, please explain why you would like to become an Event Master on MilitaryRP: I've done the job once and I would like to do it again since I kind of regret resigning last year. I've noticed that the current Event Master team isn't at it's best and I would like to help them create better events or Roleplay Scenarios. Recently I've gotten better at creating stuff In Garry's Mod and I reckon the Dupes I've made would be great in events and would add more realism into combat, eg. Helicopter crashed into a Building in downtown, even though It wouldn't make much effect into the event itself, it would be cool for a bit more detail into the event to make people feel like they are actually in a warzone fighting.
With briefings (On US Side) aren't too detailed as they should be and they are explained too simple in ways but also a bit clustered.
In One Paragraph, please explain how you will bring new, interesting and creative Event Ideas to the table?: Post events I would go into sandbox and dig into the game files to find cool props to add into events. I would also think of Ideas for new gamemodes for either homemap events or regular events. I would talk to other Event Masters about these ideas and see what they think. I would also mix up gamemodes a lot more then recently.
Briefly describe how a "Typical Event" is run (Keep it short, you will provide a more detailed answer further in the application)?: Create a basic sample of the event you want to create. Then call the Ems into the TS3 server (Event Channel). Send them the Doc and call both Sides to debrief. Tell two of them to run a Briefing. Once done change the map to the map you have chosen. Tell people to keep the spawns under control while you set up the map. Place points with the Conquest System and set the timer as you move both sides out. Call what side wins. (This would go for both parts.) Once the second part is finished I would then get a Senior Event Master+ to give levels to both sides and change the map. When we are on homemap call both sides to Debriefing and call it a day.
Scenario 1: Users are complaining about the quality of the Event you are running despite only being 2 minutes into the Event. You spent almost an hour crafting this event and you were very keen to run it.
Question 1: As a Event Master, how do you react? I would attempt to fix up key areas that people are complaining about. If a side is getting ass raped I would give them some extra support, eg, Mortar, Jugg, or any other types of support. If that doesn't work I would then keep what fucked up in mind for the next part/next event.
Scenario 2: During your Event, you urgently need to go AFK. You will most likely not return in time to finish the event and it has only been running for 5 minutes.
Question 2: As an Event Master, how do you react? I would then inform my fellow Event Masters that I need to log off, before doing so I would give them some time to place cover that I've put down, eg, Objective Cover. I would give them the event details if they haven't been given them yet then log off and let them handle the carnage. (True story.)
You must craft your own Event from start to finish (Include Briefing and Debriefing). You are required to use full details such as map, actions (e.g. !model @ "model"), plot twists etc. Remember to include PassiveRP Elements! k
I will leave a Doc link here: https://docs.google.com/document/d/112SVrfA6hFmBsaI8hzAPwmjBiE6NHIkpApf22qogyks/edit?usp=sharing